
☆☆ - Moderately strong moving across the line will most of the time make the monster run, but may not always. ☆☆☆ - Very strong moving across the line will always make the monster run.ĭistance: How far the monster will run before it'll get to the other side. ☆ - Not very far but enough for say Bio II. ☆☆ - Quite far, enough for some quick casting spells like Phalanx. ☆☆☆ - Far, enough for Stoneskin and the like, possibly even more.Īccessibility: How easy it is to get to the pinning spot in relation to Abyssea NMs in the area.

☆ - In the middle of nowhere not close to confluxes, not easy to get to not near any NMs, possibly in an aggressive area. ☆☆ - So-so, may be close to a conflux or easy to get to, but not near NMs for example. ☆☆☆ - Excellent you couldn't wish for a more convenient location.īecause locations are often difficult to describe, I'll be including a large amount of pictures as well as blue lines to show where the monster will go and a red line which is the line you must cross.Įasy to get to from Confluxes #4 and #3, not by any aggressive monsters either. The downfall is the distance is pretty short, down the slopes and around the tree nearby. If you hug the cliff there you can occasionally make it go slightly further and get a bit more distance, but it won't always happen depending where you stand.Īn alright pinning area, will always force the monster to turn, distance is similar to Location #1. This spot is mainly useful when you need that extra distance (say for a spell casting monster) and don't mind taking the odd hit.

Think of the trees and wall as one big entity, allowing you to jump from one side to the other by going between the wall and tree.

The monster can hit you through the wall, so if this happens just go behind the tree. If the monster hits you when you're by the tree, just go between the tree and wall.
